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Extreme Sports.

Publié le 06/12/2021

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Extreme Sports.
I

INTRODUCTION

Extreme Sports, nontraditional sports and activities that require participants to combine athletic skill with pronounced risk. Most extreme sports are not true competitive
sports because the main challenge is not imposed by another athlete or opposing team, but by the inherent difficulty of the activity. Extreme sports allow and
encourage individual creativity in the innovation of new maneuvers and in the stylish execution of existing techniques.
Because extreme sports enthusiasts place themselves in dangerous situations, controlling risk is vital. Before enthusiasts attempt risky activities, they must know their
own physical abilities and understand how well they can block the natural instinct of fear. Extreme sports enthusiasts also must recognize the physical limits of their
equipment. Participants should have experience in whatever activity they are taking to an extreme level, and must know what they will do in an emergency.

II

HOW EXTREME SPORTS ARE DEVELOPED

Some of the most popular sports that can have extreme elements are extreme skiing, snowboarding, mountain biking, in-line skating, and white-water kayaking (see
canoeing). In these activities, extreme athletes exceed traditional safety limitations to create new disciplines in the sport. For example, people who engage in extreme
skiing make dangerous runs down mountains over uncharted terrain. The enhanced danger posed by cliffs, crevasses, and extremely steep slopes elevates traditional
snow skiing to an extreme level. Likewise, extreme free rock climbing, or rock climbing without ropes, is generally considered more dangerous than traditional climbing
methods, which typically incorporate protection in the form of a climbing partner and roping system.
Some extreme sports combine the techniques and physical skills of two or more sports, often mainstream sports that were once considered extreme. One of the best
examples of this sort of transition is found with skysurfing, which first became popular in the 1990s. The sport combines skydiving and snowboarding. Experienced
parachutists perform acrobatic stunts on boards similar to snowboards. Individually, skydiving and snowboarding were once considered extreme. And snowboarding's
own development owed much to the sports of skateboarding and surfing, which were considered nontraditional when they were first popularized in the 1960s.

III

EXTREME SPORTS FOR INDIVIDUALS

Many extreme sports are performed by individuals, either for the inherent thrill of the activity or for this thrill combined with competition. Bungee jumping, BASE
jumping, skysurfing, and street luge are just a few of the extreme sports designed for individuals.
Bungee jumping is leaping from a fixed location such as a crane, platform, bridge, or cliff and breaking the fall with a bungee cord--an elastic-type rope--that is
attached to the ankles. Jumps take place from heights of 25 to 200 m (80 to 650 ft). After the jumper begins falling, the bungee cord pays out behind the jumper's
feet. When it is fully extended, the cord breaks the jumper's fall, stretching to minimize the jolt of the stop. The United States Bungee Association (USBA) estimates
that more than 7 million bungee jumps have been made since the late 1980s, making bungee jumping one of the most popular extreme sports. Bungee jumping is
most commonly done from specially designed platforms and under the supervision of a licensed company. It is considered one of the least dangerous activities of the
extreme sports.
In BASE jumping, parachutists jump from artificial and natural structures at heights between 90 and 1100 m (300 and 3600 ft). (The name BASE comes from b uildings,
antennas, spans [bridges], and earth [cliffs and waterfalls]--the four launching points for jumpers.) Because the launch heights are low compared to those in traditional
skydiving, the parachutes used in BASE jumping are specially designed to open quickly. BASE jumping is considered one of the most dangerous of all extreme sports.
One danger is that a jumper's parachute may not open fast enough. Another is that wind can easily blow a jumper into a rock face or another nearby surface. Most law
enforcement agencies prohibit BASE jumping, but even where the activity is legal, only competent skydivers should attempt jumps.
In skysurfing, an expert skydiver performs acrobatic stunts while free-falling from about 4000 m (13,000 ft). The skysurfer stands upright on a board similar to a
snowboard. The board is attached to the feet with special bindings that allow the skysurfer to detach from the board if necessary. The board's aerodynamic properties
enable skysurfers to move horizontally and to do loops, turns, and similar feats in midair. Around 1100 m (3600 ft), the skysurfer deploys a parachute. Skysurfing is
dangerous because the board is difficult to control. Skysurfers must concentrate on using their bodies and the board to avoid spins that can render them unconscious or
disoriented during a fall. This spinning phenomenon can also cause the lines of the parachute to tangle and the parachute to deploy improperly.
Street luge is a ground-based extreme sport similar to traditional luge (which is held on an ice-covered course). Street lugers race on paved roads, reaching speeds of
more than 110 km/h (70 mph). A street luge, or rail, is a narrow aluminum beam that is 41 cm (16 in) wide and 2.6 m (8.5 ft) long. The rail rides on small wheels
similar to those on skateboards. Street lugers lie face up in a stiff, feet-first posture that maximizes aerodynamic efficiency. The rail has no braking system or steering
mechanism, so riders direct the rail using slight shifts of weight or pressure from the feet. Lugers race against the clock to complete a course in the fastest possible
time. Extreme speeds make street luge dangerous, and the risks increase because only a helmet and abrasion-resistant clothing protect the racer in a crash. Because
there are no permanent racecourses, street luge is often practiced on the open road, where automobile traffic can also pose a threat.
In almost every extreme sport, a governing body sponsors competitions. These organizations include the U.S. Bungee Association; the International Pro BASE Circuit
(IPBC), which governs BASE jumping; the World Freestyle Federation (WFF), which governs skysurfing; and the Road Racers Association for International Luge (RAIL),
which governs street luge.
A different sort of extreme sports competition is the annual X Games, with events in a wide range of sports, just as the Olympic Games feature competition in many
mainstream sports. And just as the Olympics occur in summer and winter, so do the X Games. The X Games take place over a week and are sponsored by the ESPN
cable television network.
The first X Games (then called the Extreme Games) were held in 1995 in Rhode Island. The Summer X Games involve more than 400 athletes competing in more than
25 alternative sports, including bicycle stunt riding, aggressive in-line skating, skateboarding, skysurfing, snowboarding, and street luge. The Winter X Games, created
in 1997, feature mountain-bike racing on snow, ice climbing, and other winter events.

IV

EXTREME SPORTS FOR TEAMS

Not all extreme sports consist of individual competition. One type of team competition is adventure racing. Adventure racers travel in teams across rugged terrain
without using motorized equipment. Races may involve skiing, hiking, sea kayaking, and many other activities. All members of a team must stay together during a race.
Adventure racing is considered by some to be the ultimate test of athletic ability and mental strength because participants must engage in high levels of athletic activity
in harsh environments. Enthusiasts are often injured and frequently lose their way during the course of a competition.
The precursors to today's adventure races were endurance races such as triathlons and extreme long-distance running events. Two of today's most popular adventure

racing events are the Raid Gauloises and the Eco-Challenge. Created in 1989 by French journalist Gerard Fusil, the Raid Gauloises is a grueling two-week adventure race
in which five-person teams cross rugged and remote terrain. The inaugural Raid was held in New Zealand, and subsequent races have been staged in Costa Rica,
Madagascar, Borneo, and Chile. The race has five separate stages designed to fit each location's unique terrain. Stages may require horseback riding, white-water
paddling, mountain climbing, running, skydiving, or hiking. Each year, about half the teams that enter the Raid are able to complete the race. French teams have
dominated the competition since its inception.
The Eco-Challenge adventure race was first organized in 1995 by Mark Burnett, a member of the first American team to compete in the Raid Gauloises. The EcoChallenge is a 10-day, 600-km (370-mi) event. The first Eco-Challenge was held in Utah. Like the Raid, the Eco-Challenge features five-member teams and has several
stages. Typical activities in the Eco-Challenge are mountain biking, sea kayaking, long-distance hiking, and skiing. Before each year's race, Eco-Challenge athletes
participate in an environmental service project, to illustrate the power of teamwork and promote outdoor activities that have minimal effect on the environment.

V

HISTORY

Some sociologists say that extreme sports are similar to vision quests or other traditional rites of passage common in some cultures. In many traditional cultures, rites
of passage are severe physical ordeals during which adolescents experience intense personal growth. Initiates often leave their families and undergo a lengthy seclusion
during the event. Some modern observers believe that extreme sports enthusiasts seek the same sort of experience by undertaking risky activities in small, closely knit
groups.
It is difficult to determine exactly when the term extreme sports came to refer to the modern sports discussed in this article, but many believe it can be traced to the
early 1970s, when rock climbing and marathon running--then considered extreme--gained popularity. Several reasons have been cited for the growth of extreme
sports since that time.
Extreme sports may have gained popularity in the late 20th century as a reaction to the increased safety of modern life. Lacking a feeling of danger in their everyday
activities, people may have felt compelled to seek out danger or risk.
Another reason for increased participation in extreme sports is enhanced sports technology. For example, the invention of sticky rubber-soled climbing shoes and
artificial climbing walls broadened the appeal of rock climbing. And advances in ski design allowed more skiers to attempt extreme feats previously thought impossible.
Some observers credit television and movies for helping to popularize extreme sports. Television coverage of competitions and events has brought extreme sports and
their participants more attention. As more people become aware of extreme sports, the activities gain more enthusiasts. One result of the growing interest is that those
who pride themselves on participating in challenging, cutting-edge activities are constantly searching for new ways to test themselves. This ensures the continuing
development of newer extreme sports.

Contributed By:
Hope Winsborough
Microsoft ® Encarta ® 2009. © 1993-2008 Microsoft Corporation. All rights reserved.

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